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Optimising out calls to new()

Rust (and LLVM) are really good at optimising things.

I have a struct, TrajectoryStep, that I pass to some methods in my program. I don't want to use positional arguments as it's impossible to tell what some_func(f32, f32, f32) might actually require. It looks like this:

pub struct TrajectoryStep {
    pub position: f64,
    pub velocity: f64,
    pub time: f64,

impl TrajectoryStep {
    pub fn new(position: f64, velocity: f64) -> Self {
        Self {
            time: 0.0,

For convenience, I added a new() method as time is almost always zero:

// Convenient and ergonomic
let step = TrajectoryStep::new(10.0, 10.0);

// Less ergonomic
let step = TrajectoryStep { position: 10.0, velocity: 10.0, time: 0.0 };

Because Rust and LLVM are friggin spectacular bits of technology, these two invocations compile down to the same machine code.

As can be seen on Godbolt.org, the assembly output by rustc 1.31.0 looks like this:

        mov     rax, rdi
        movsd   qword ptr [rdi], xmm0
        movsd   qword ptr [rdi + 8], xmm1
        xorps   xmm0, xmm0
        movsd   qword ptr [rdi + 16], xmm0

Being able to have easily read code with zero performance penalty is yet another reason I like Rust so much.

As you were!