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Embedded graphics 0.5.0

Version 0.5.0 is released! This is a pretty big one, focussed around ergonomics. There are new macros to make drawing and positioning primitives and text much less noisy, as well as changes to the Drawing trait to remove the explicit .into_iter() call when passing objects to it.

Embedded Graphics is a no_std library for adding graphics features to display drivers. It aims to use the minimum amount of memory for builtin graphics objects by leveraging Rust's iterators to avoid large allocations. It targets embedded environments, but can run anywhere like a Raspberry Pi up to full desktop machines.

Here's a copy of the changelog: